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Sword Fight Imperium

Sword Fight Imperium

A Roblox experience owned by Sword Fight Imperium..

Fighting & PvPEN1v1 ArenaRanked CombatAI Bots

Description (written by the developer; not a statement by this register)

⚔️ Sword Fight Imperium - Pure Sword Combat Step into arenas built for true duelists: 🏟️ 1v1 → 6v6 battles, first to 7, win by 2 🔥 FFA zone & new game modes coming soon 🏅 Get ranked by evaluators and climb the leaderboard for rewards 🤖 Fight Roblox's most advanced sword-fighting AI bots ⚔️ Train, fight, and master your sword 🪙 Earn coins to buy sword crates and more (1 coin/kill in FFA, 3 coins/kill in arenas) 🛡️ Earn badges for kill/win milestones, tier progression, ranks, & brutal trials... 🔊 Connect with other players in our community ✨ Join the group and like the game to unlock a permanent 1.5x coin multiplier ⚠️ Follow the rules, breaking them risks penalties. 🤝 Join the server in social links and prove your skill.

Last updated by the developer 11 Aug 2026, 06:42 UTC.

0
playing (measured 11 Aug 2026, 11:32 UTC)
10,400
lifetime visits
47%
liked (52 👍 / 59 👎)
39
favourites (3.8 per 1k visits)
21 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Crate Luck
99 R$
Sword Display
25 R$
Text Sign
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game · welcome1,912 · 100.0% win
First Win · progression464 · 32.0% win
5 Killstreak · other450 · 0.00% win
100 Kills · progression149 · 0.00% win
3 Win Streak · progression125 · 0.00% win
[1] Novice · progression86 · 16.0% win
[2] Adequate · progression80 · 0.00% win
10 Killstreak · other69 · 0.00% win
[3] Intermediate · other57 · 0.00% win
100 Session Kills · progression51 · 0.00% win
Tier 2 · progression49 · 0.00% win
250 Kills · progression49 · 0.00% win
5 Win Streak · progression47 · 0.00% win
10 Wins · progression46 · 0.00% win
[4] Skilled · progression32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

464746.517 August 2026 — 46 % liked27 August 2026 — 47 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:5047+1
17 Aug 2026, 09:4846first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.