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Rainbow Obby🌈

Rainbow Obby🌈

A Roblox experience owned by Sturq Studio.

ObbyENparkourcolorful stagescommunity group

Description (written by the developer; not a statement by this register)

Run, jump, and climb through a colorful parkour adventure filled with bright stages and smooth gameplay! Whether you're speeding through or taking it stage by stage, this obby is perfect for anyone who loves fun movement and vibrant vibes. ✨ Ready to level up? Reach the end and flex your skills—there’s something delicious talked about in the community... maybe taco-related 👀🌮 🎉 Join our group to find out! 👉 Sturq Studio: https://www.roblox.com/communities/15441835/Sturq-Studio 🌈 What are you waiting for? Let’s jump into the rainbow!

Last updated by the developer 24 Jun 2026, 15:21 UTC.

0
playing (measured 29 Aug 2026, 01:06 UTC)
7,133
lifetime visits
80%
liked (8 👍 / 2 👎)
1,477
favourites (207.1 per 1k visits)
21 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 01:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
300 R$
RPG
200 R$
VIP
200 R$
Jetpack
200 R$
Flying Cloud
200 R$
Flying Carpet
100 R$
OP Sword
100 R$
Fusion Coil
50 R$
Grapple Hook
50 R$
Gravity Coil
30 R$
Double Jump
30 R$
Double Speed
30 R$
Speed Coil
30 R$
Boombox
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome5,790 · 0.00% win
Stage 10 · progression3,652 · 0.00% win
Stage 25 · progression2,656 · 0.00% win
Stage 45 · progression1,588 · 0.00% win
Stage 50 · progression1,496 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.