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Ball Rage

Ball Rage

A Roblox experience owned by Rage Division.

AdventureENparkourobstacle courseclimbing

Description (written by the developer; not a statement by this register)

--BALL RAGE IS A DIFFICULT GAME, PROGRESS IS NOT GUARANTEED. YOU HAVE BEEN WARNED.-- In Ball Rage, the player is tasked to climb to the peak of a structure known only as the World Pillar. Trapped inside of a slippery orb, even the slightest mistake will cost you dearly. Explore a ruined world with hidden lore and tons of secrets to uncover, or discover speed techniques to lower your time and compete with others! The choice is yours. Don't give up! CONTROLS: Movement: WASD and SPACEBAR Shift Lock: Alt Left Click: Grab (Only works with your connections) Credits: Always Afk: Lead Designer, VFX, Lighting, Sound luckysevendan: Scripting and UI Vintesh: Building and Modelling Determi: Community Manager Mambles: Animation

Last updated by the developer 13 Aug 2026, 02:57 UTC.

0
playing (measured 17 Aug 2026, 18:35 UTC)
137,865
lifetime visits
80%
liked (1,586 👍 / 385 👎)
7,061
favourites (51.2 per 1k visits)
21 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Color Picker
299 R$
Skin Pack 1
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ascension · progression626 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8017 August 2026 — 80 % liked6 September 2026 — 80 % liked16 September 2026 — 80 % liked26 September 2026 — 80 % liked16 October 2026 — 80 % liked17 August 202616 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 18:3880no change
26 Sept 2026, 18:3780no change
16 Sept 2026, 18:3780no change
6 Sept 2026, 18:3680no change
17 Aug 2026, 18:3680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.