Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW] Steal a President!

[NEW] Steal a President!

A Roblox experience owned by Wolf's Studios Inc.

TycoonENtycoonsimulatorpvp

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal the President! This is a tycoon/simulator game about generating money with machines, making awesome bases and fighting other players! How to Play: 👨‍💼 Buy a President 🥷 Steal Presidents from other players 💸 Generate money over time 🔥 Rebirth to become even richer 🧤 Buy slaps and troll gear to annoy everyone! 🖥️ Supports PC, Mobile, and Tablet players! 🙏 Credits to NeobyOF! 🙏 Credits to Juan Matheus for Design! 🙏 Credits to Loty_OF for search Anims, Sounds and Balancing! #stealabrainrot #steala

Last updated by the developer 9 Aug 2025, 20:43 UTC.

0
playing (measured 30 Aug 2026, 17:02 UTC)
1,880
lifetime visits
65%
liked (13 👍 / 7 👎)
22
favourites (11.7 per 1k visits)
21 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 17:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Speed
225 R$
x2 Money
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

63656430 August 2026 — 63 % liked29 October 2026 — 65 % liked30 August 202629 October 2026
2 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 17:0465+2
30 Aug 2026, 17:0363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.