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KPop Demon Hunters Troll Tower 🎤

KPop Demon Hunters Troll Tower 🎤

A Roblox experience owned by Nuvem passageira.

ObbyENtroll gametower obbyslap mechanic

KPop Demon Hunters Troll Tower 🎤 is an obby experience created on 2025-07-21. It has recorded 2,062,871 lifetime visits and 250,635 favorites. The current player count is zero. The experience holds a 59% like percentage. The description indicates gameplay involves slapping players and navigating a tower obstacle course.

Description (written by the developer; not a statement by this register)

🎤 Welcome to Troll KPop Demon Hunters Tower! 🎤 🖐️ Troll the players by slapping them! Avoid the trolls and try to reach the top of the tower! 💗 Like if you enjoyed and have fun with friends. 🍀Good luck! Kpop Demon Hunters, Kpop Tower, Rumi, Baby Saja, Kpop Demon Hunters Game Tower, troll players, troll, tower, tower obby, slap tower, disappearing blocks, troll tower is a pinning 2 tower, troll button 4, fun tower obby, speedrun, obby chaos, slap, slap tower, troll button, new tower game.

Last updated by the developer 19 May 2026, 21:01 UTC.

0
playing (measured 10 Aug 2026, 16:00 UTC)
2,062,871
lifetime visits
58%
liked (155 👍 / 110 👎)
250,642
favourites (121.5 per 1k visits)
21 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Slap Hand
899 R$
Laser Gun
499 R$
Grapple Hook
399 R$
Race Car
399 R$
Rocket
399 R$
Flying Cloud
399 R$
Big Slap Hand
349 R$
Jetpack
300 R$
Spaceship
300 R$
Sword
300 R$
Fusion Coil
249 R$
Boombox
150 R$
2X Speed
50 R$
2X Jump
50 R$
2X Health
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finish · progression32,626 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

585958.514 August 2026 — 59 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0358-1
14 Aug 2026, 09:1659first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

kpop-demon-hunters.fandom.com45 active editors · 13,089 edits
113 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.