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[😈 UPDATE] Kpop Demon Hunter Tycoon

[😈 UPDATE] Kpop Demon Hunter Tycoon

A Roblox experience owned by StudioDex.

TycoonENKpopDemon HunterTycoon

Kpop Demon Hunter Tycoon is a tycoon experience created on 2025-07-21. It has accumulated 842,152 lifetime visits and 74,868 favorites. The game holds a 72% like percentage. Currently, zero users are playing. The description highlights multiple tycoons and hidden Easter eggs.

Description (written by the developer; not a statement by this register)

🎤 Welcome to Kpop: Demon Hunter Tycoon! 💎 Premium users get $5k+ cash every 5 minutes and an exclusive icon! 🆓 Free private servers for you and your friends! Immerse yourself in the world of Kpop: Demon Hunters, consisting of multiple tycoons of Rumi, Mira, Zoey, Jinu, Abby, and Romance! Each of them has unique powers for you to help your friends or end your foes! There is also other content to explore around the map, including a bunch of hidden Easter eggs from the show! ⚔️ 🌟 Explore hidden Easter eggs across the map from the show! 👥 Join our group for special benefits! 🔗 https://www.roblox.com/communities/35591257/StudioDex#!/about 📢 Join our communication server to stay updated on all the latest! 🏷️ Mira, Zoey, Rumi, K Pop Demon Hunters, Tralalerita, Tralalerito, Pibble, Cute Dinosaur, Capybara, Labubu, Lebron, Messi, Cristiano Ronaldo, Neymar, Lilo, Ariel, Kpop: Demon Hunter Tycoon, Jake, Rick, Morty, Shadow, Milk, Cookie, Zombie Barry, Wizard Barry, Tycoon

Last updated by the developer 14 Aug 2025, 22:21 UTC.

0
playing (measured 11 Aug 2026, 22:03 UTC)
842,152
lifetime visits
72%
liked (635 👍 / 249 👎)
74,831
favourites (88.9 per 1k visits)
21 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money!
399 R$
Extra Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome528,487 · 100.0% win
Talk to Gwi-Ma! · other167,795 · 0.00% win
Talk to the Honmon Tree! · other130,475 · 0.00% win
Find Jinu's Tiger! · collection61,805 · 0.00% win
Find Jinu's bird! · collection12,595 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:0172no change
14 Aug 2026, 17:0072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.