[😈 UPDATE] Kpop Demon Hunter Tycoon
A Roblox experience owned by StudioDex.
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Kpop Demon Hunter Tycoon is a tycoon experience created on 2025-07-21. It has accumulated 842,152 lifetime visits and 74,868 favorites. The game holds a 72% like percentage. Currently, zero users are playing. The description highlights multiple tycoons and hidden Easter eggs.
Description (written by the developer; not a statement by this register)
🎤 Welcome to Kpop: Demon Hunter Tycoon! 💎 Premium users get $5k+ cash every 5 minutes and an exclusive icon! 🆓 Free private servers for you and your friends! Immerse yourself in the world of Kpop: Demon Hunters, consisting of multiple tycoons of Rumi, Mira, Zoey, Jinu, Abby, and Romance! Each of them has unique powers for you to help your friends or end your foes! There is also other content to explore around the map, including a bunch of hidden Easter eggs from the show! ⚔️ 🌟 Explore hidden Easter eggs across the map from the show! 👥 Join our group for special benefits! 🔗 https://www.roblox.com/communities/35591257/StudioDex#!/about 📢 Join our communication server to stay updated on all the latest! 🏷️ Mira, Zoey, Rumi, K Pop Demon Hunters, Tralalerita, Tralalerito, Pibble, Cute Dinosaur, Capybara, Labubu, Lebron, Messi, Cristiano Ronaldo, Neymar, Lilo, Ariel, Kpop: Demon Hunter Tycoon, Jake, Rick, Morty, Shadow, Milk, Cookie, Zombie Barry, Wizard Barry, Tycoon
Last updated by the developer 14 Aug 2025, 22:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 22:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 19:01 | 72 | no change |
| 14 Aug 2026, 17:00 | 72 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.