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Spike Troll Tower 😈

Spike Troll Tower 😈

A Roblox experience owned by tower gamez.

ObbyENTrollObbySlap Battle

Spike Troll Tower is an obby experience created on 2025-07-22. The game has accumulated 1,298,675 lifetime visits and 108,228 favorites. It maintains a 92% like percentage. Currently, zero users are playing the experience. The description indicates a move to a new game link and encourages group membership for specific rewards.

Description (written by the developer; not a statement by this register)

🪤 Welcome to Spike Troll Tower 👍 We’ve moved! Play the game here: https://www.roblox.com/games/74235473080685/Spike-Troll-Tower-2 👍 Like the game and join the Group for the powerful Group Slap! ✨ Follow dr8wings & yayies456 in Roblox for a special reward! 📌 Tags: Troll Tower, Troll Obby, Slap Tower, Lucky Block, Slap Battle, Obby, Tower Of Hell, Meme Game, PvP, Funny Game, Chaos, Slap Attack, Multiplayer, Troll Game, Obstacle Tower

Last updated by the developer 30 Oct 2025, 18:12 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
1,298,675
lifetime visits
93%
liked (2,851 👍 / 231 👎)
108,225
favourites (83.3 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Slap [OP]
11,500 R$
Admin
999 R$
Rocket Launcher
649 R$
Flying Carpet
399 R$
Big Slap
399 R$
Rainbow Slap
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome953,761 · 0.00% win
Troller · other488,180 · 0.00% win
You Won · progression73,186 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.514 August 2026 — 92 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:3793+1
14 Aug 2026, 13:2392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.