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[🍀UPDATE] Gigachad Obby

[🍀UPDATE] Gigachad Obby

A Roblox experience owned by familia2K.

ObbyENparkourmeme cultureobstacle course

Description (written by the developer; not a statement by this register)

Welcome New Gigachad. Tags: RTHRO, bruh , fun obby , oby , rainbow , long , popular , super , really , easy , fun , funny , mega , free , noob , lava , jumps , jump , jumping , anime , dragon , ball , gacha , building , military, stairs , naruto , anime , fun , cart , ride , obstacles, Obby , Parkour , Obstacle Course , Parkour , Parkour Obby, Rainbow , Parkour , tix , Easy , Easy, New, simulator , survive , survival, Wednesday, Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Pomni , TADC

Last updated by the developer 29 Mar 2026, 22:25 UTC.

0
playing (measured 28 Aug 2026, 22:51 UTC)
2,088
lifetime visits
100%
liked (23 👍 / 0 👎)
332
favourites (159.0 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 22:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GIGA DONATION
100 R$
CHAD DONATION
50 R$
Speed Coil
15 R$
Gravity Coil
15 R$
DONATION
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New gigachad · other1,593 · 0.00% win
Stage 5 · progression754 · 0.00% win
Stage 10 · progression452 · 0.00% win
Stage 15 · progression331 · 0.00% win
Stage 20 · progression200 · 0.00% win
Stage 25 · progression143 · 0.00% win
Stage 30 · progression124 · 0.00% win
Stage 35 · progression55 · 0.00% win
Stage 40 · progression53 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.