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Troll Unexpected Traps Gray Sprunki Tower 3

Troll Unexpected Traps Gray Sprunki Tower 3

A Roblox experience owned by YourLocalGrayTT's Group Studio.

ObbyENtrap-based obbysprunki fangametower climbing

Description (written by the developer; not a statement by this register)

Difficulty: ★ ★ ★ ★ ☆ Easy Mode Difficulty: ★ ★ ☆ ☆ ☆ Current Version: 1.0 (Alpha 0.2.2) Release Date: August 27, 2025 This tower does not break it down because there is the traps. For non-group members, it can get +5 Graycoins for every 2 minutes. For group members, it can get +10 Graycoins for every 2 minutes. Inspired by Troll is a pinning tower (rabbit_cotten), Troll is a pinning tower 2, other troll fangames, Unexpectable Tower & I Wanna Test The Game. Note: This is not an official game, it's a fangame. Slap Hand Image Credits: Slap Battles Credit to NyankoBfLol & others Tags: sprunki, troll tower, gray, wenda, tower obby, hard, traps

Last updated by the developer 14 Jun 2026, 20:22 UTC.

0
playing (measured 15 Aug 2026, 00:45 UTC)
1,482
lifetime visits
100%
liked (3 👍 / 0 👎)
190
favourites (128.2 per 1k visits)
22 July 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hyperlaser Gun
250 R$
Rainbow Slap Hand [OP]
240 R$
Bomb
230 R$
Admin
210 R$
Rainbow Magic Carpet
200 R$
Slap Hand
180 R$
Become Wenda
140 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 👋 · welcome742 · 0.00% win
Tower Completed! 🏆 · progression7 · 0.00% win
Easy Mode Tower Completed! 🏆 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.