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[🎭] Steal a Limbus Company

[🎭] Steal a Limbus Company

A Roblox experience owned by Kams Basement.

TycoonENLimbus CompanyIdle TycoonCollection

Description (written by the developer; not a statement by this register)

👋 Welcome to Steal a Limbus 🗺️ Enter a virtual world where you have the ability to hire Sinners (and others) to earn money, or simply steal them from others! 🎯 Ranging from Bosses and Sinners — pick your favorite and make it yours! 👍 Like the game and join the group for a free Sinner! 🌀 Updates weekly! How to Play: 😈 Hire a Sinner (or boss) 🥷 Steal Sinner (or boss) from other players 💸 Generate money from your Sinner (or boss) ⚒️ Upgrade your SLOTS so your Sinner (or boss) can earn more money 🔥 Make a collection of Sinner (or boss) and rebirth for more rewards ✋ Buy gears and leeks to troll and defend against other players 💰 Your Sinner (or boss) also generate money offline! ⭐ With over 20 unique Sinner's to choose from, pick your favorite ones and farm with them! 🖥️ This game supports Desktop, Mobile, and Tablet players! tags: don, limbus company, brainrot, steal, company, limbus, brainrot, steal a brainrot, steal a, simulator, tycoon, limbus company

Last updated by the developer 17 Aug 2025, 23:26 UTC.

0
playing (measured 11 Aug 2026, 06:47 UTC)
53,667
lifetime visits
93%
liked (479 👍 / 38 👎)
436
favourites (8.1 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge! · welcome37,854 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:3193no change
15 Aug 2026, 17:0893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.