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ESCAPE SPONGY BOYS AND KRISPY CRABBY OBBY!🍔 NEW!

ESCAPE SPONGY BOYS AND KRISPY CRABBY OBBY!🍔 NEW!

A Roblox experience owned by BRAZILIAN SPYDER 2.0.

ObbyENSpongeBob SquarePantsObbyParody

ESCAPE SPONGY BOYS AND KRISPY CRABBY OBBY!🍔 NEW! is an obby experience created on 2025-07-22. It has 7,888,294 lifetime visits and 624,735 favorites. Currently, 516 players are active. The game holds an 89% like percentage. It is described as a fan-made parody game featuring jump and dodge mechanics with checkpoints.

Description (written by the developer; not a statement by this register)

⚠️ This game is a work of fan fiction and not endorsed or affiliated with any specific parties. The title of the game and characters featured are not intended to challenge any copyright. Any similarity to existing characters or products is purely coincidental and unintended. This is a fan-made parody game! 👍 If you enjoy my games please leave a like and ThumbsUp! 💰 Buying the gamepasses really helps me out! When Buying in-game items you help & support the creator! :D 🏃 Jump, dodge traps, and reach the end of each stage 💾 Checkpoints save your progress as you advance 🎮 Playable on Desktop, Mobile, Tablet, and Console Can you complete all the stages and escape? 👍 Like and favorite the game if you enjoyed it!

Last updated by the developer 2 Sept 2026, 12:50 UTC.

366
playing (measured 3 Sept 2026, 23:50 UTC)
9,171,742
lifetime visits
86%
liked (5,262 👍 / 873 👎)
675,227
favourites (73.6 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

11959735836610 August 20263 September 2026
314 measurements spanning 24 days, net -40. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–669 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 314
Measured (UTC)PlayersChange
3 Sept 2026, 23:50366+65
3 Sept 2026, 22:50301-19
3 Sept 2026, 21:50320+43
3 Sept 2026, 20:50277+52
3 Sept 2026, 19:50225-76
3 Sept 2026, 18:50301+37
3 Sept 2026, 17:50264-43
3 Sept 2026, 16:50307+24
3 Sept 2026, 15:50283+12
3 Sept 2026, 14:50271+17
3 Sept 2026, 13:50254-3
3 Sept 2026, 12:50257-7
3 Sept 2026, 11:50264+124
3 Sept 2026, 07:50140+21
3 Sept 2026, 06:50119-1
3 Sept 2026, 05:50120-24
3 Sept 2026, 04:50144-31
3 Sept 2026, 03:50175-57
3 Sept 2026, 02:50232-60
3 Sept 2026, 01:50292first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOLDEN CARPET.
499 R$
Invisible cape
200 R$
TAZER GUN
200 R$
BODYSWAP POTION.
200 R$
Dragon Pets.
200 R$
heart ballon.
100 R$
BEAST MODE FACE.
99 R$
PINK GALAXY GAZE FACE.
99 R$
BLIZZARD MODE.
99 R$
SUPERNOVA TRAIL.
99 R$
COSMIC TRAIL.
99 R$
DOMINUS EMPYREUS.
99 R$
DOMINUS AUREEUS.
99 R$
VAMPIRE FACE.
99 R$
SNOW CATCHING FLAKES.
99 R$
STITCH FACE.
99 R$
SUPER HAPPY FACE.
99 R$
GodlikeTrail.
99 R$
RainbowTrails.
99 R$
GALAXY TRAIL.
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome2,200,561 · 100.0% win
You finish it! · progression316,909 · 41.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868987.513 August 20263 September 2026
315 measurements spanning 21 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 315
Measured (UTC)% likedChange
3 Sept 2026, 23:5086no change
3 Sept 2026, 22:5086no change
3 Sept 2026, 21:5086no change
3 Sept 2026, 20:5086no change
3 Sept 2026, 19:5086no change
3 Sept 2026, 18:5086no change
3 Sept 2026, 17:5086no change
3 Sept 2026, 16:5086no change
3 Sept 2026, 15:5086no change
3 Sept 2026, 14:5086no change
3 Sept 2026, 13:5086no change
3 Sept 2026, 12:5086no change
3 Sept 2026, 11:5086no change
3 Sept 2026, 07:5086no change
3 Sept 2026, 06:5086no change
3 Sept 2026, 05:5086no change
3 Sept 2026, 04:5086no change
3 Sept 2026, 03:5086no change
3 Sept 2026, 02:5086no change
3 Sept 2026, 01:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.