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[UPD 9: SPRING! 🌻] My Frog Pond! 🐸

[UPD 9: SPRING! 🌻] My Frog Pond! 🐸

A Roblox experience owned by Catqube.

TycoonENpet simulationbreeding mechanicsidle/afk gameplay

My Frog Pond! 🐸 is a tycoon experience created on 2025-07-22. It has accumulated 11,619,759 lifetime visits and 85,988 favorites. Currently, 27 users are playing. The game holds a 99% like percentage. Players raise frogs, breed them, and decorate ponds to earn Ribbles. Features include offline growth, rare mutations, and weather bonuses.

Description (written by the developer; not a statement by this register)

πŸΈπŸ’š Grow a Frog! Raise adorable frogs, sell them for Ribbles, and decorate your pond! Watch for rare mutations and special weather events to boost your profits! 🌱 Grow frogs even while offline! πŸ¦‹ Feed your frog pairs for them to breed! πŸ’– Your frogs breed even while offline! πŸ’ž Cross-breed your frogs to discover new looks and combinations! πŸ“– Complete the Frogdex to learn more information about your frogs! πŸš€ Ascend to the next tier to unlock a new set of frogs! 🎨 Decorate your pond for style! βš™οΈ Equip gears to speed growth and increase mutation chances. 🌦️ Weather bonuses for higher selling prices. 🐸 Play with your friends for bonuses! πŸ’š Like and Favorite the game for more updates! Build your dream pond, collect rare frogs, and become the ultimate frog caretaker!

Last updated by the developer 24 Jun 2026, 21:05 UTC.

27
playing (measured 10 Aug 2026, 14:45 UTC)
11,619,759
lifetime visits
99%
liked (117,687 πŸ‘ / 1,622 πŸ‘Ž)
87,499
favourites (7.5 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4534first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

G Β· other2,166,751 Β· 43.2% win
O Β· other2,165,986 Β· 43.2% win
R Β· other2,165,258 Β· 43.2% win
F Β· other2,164,647 Β· 43.2% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9913 August 2026 β€” 99 % liked23 August 2026 β€” 99 % liked2 September 2026 β€” 99 % liked12 September 2026 β€” 99 % liked22 September 2026 β€” 99 % liked2 October 2026 β€” 99 % liked12 October 2026 β€” 99 % liked22 October 2026 β€” 99 % liked1 November 2026 β€” 99 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:4799no change
22 Oct 2026, 19:3799no change
12 Oct 2026, 19:3499no change
2 Oct 2026, 19:3199no change
22 Sept 2026, 19:2299no change
12 Sept 2026, 19:2199no change
2 Sept 2026, 19:2099no change
23 Aug 2026, 19:1999no change
13 Aug 2026, 19:1999first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.