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Retro Obby ๐ŸŒŸ

Retro Obby ๐ŸŒŸ

A Roblox experience owned by Modern Interactive.

ObbyENretronostalgiaparkour

Description (written by the developer; not a statement by this register)

Welcome to the Retro Obby! ๐ŸŒŸ Complete stages to unlock different perks and rewards! ๐Ÿ… Earn FREE in-game rewards for playing! ๐ŸŽฎ โœจ Join the community for special rewardsโ— https://www.roblox.com/communities/337262247/Modern-Interactive#!/about ๐ŸŽฎ Follow ๐ŸŒŸ and Thumbs Up ๐Ÿ‘ the Game to show your support! Old, roblox, classic, nostalgia, clothing, design, avatar, outfits, 2007, 2008, 2009, 2010, 2011, 2012 2013, 2014 2015, 2016, 2017, forsaken, sewh, og, memories, shirts, pants, t-shirts, crossroads, rocket arena, shedletsky, mrdoombringer, guest, noob, dusekkar, happy home, studs, retroslop, Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Rainbow, Colorful

Last updated by the developer 11 Dec 2025, 22:18 UTC.

0
playing (measured 23 Oct 2026, 20:17 UTC)
33,617
lifetime visits
70%
liked (125 ๐Ÿ‘ / 54 ๐Ÿ‘Ž)
290
favourites (8.6 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

๐Ÿ”ซ Laser Gun
500 R$
๐Ÿ—ก๏ธ Sword
450 R$
โ˜๏ธ Flying Cloud
400 R$
๐Ÿš€ Jetpack
400 R$
๐Ÿช Grappling Hook
150 R$
๐ŸŒ€ Gravity Coil
150 R$
โšก Speed Coil
150 R$
๐ŸŽต Radio
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

๐Ÿ”ฅ You Played! ยท welcome26,783 ยท 0.00% win
๐Ÿ† WINNER! ยท progression10,811 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.