Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[WILD HUNT] Guess the Project Moon

[WILD HUNT] Guess the Project Moon

A Roblox experience owned by uhhhh atelier.

MinigamesENProject MoonLimbus CompanyGuessing Game

Description (written by the developer; not a statement by this register)

yes, theres pvp how to play the game: • so like you gotta guess the characters for Lunacy and stuff • you can buy weapon to beat people up • join the group for +10% currency gain do it NOW Credits: dddd - dddd theduality aka @Darktheone223 - all the good animations made by him :O awpdaowpdkawpokpoakdpoawkdkaopdka hi tags (ignore this is to get more this game in search results i need this): limbus, limbus company, project moon, roland, library of ruina, don quixote, yisang, guess the, pvp, fighting, canto 4, canto 5, fishmael, ishmael, canto 9, gtpm, guess the project moon - use code lunacygift (bottom left is codes menu)

Last updated by the developer 5 Aug 2026, 02:51 UTC.

0
playing (measured 12 Aug 2026, 00:33 UTC)
263,733
lifetime visits
87%
liked (693 👍 / 106 👎)
1,717
favourites (6.5 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:333first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Currency Gain
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Win · progression37,758 · 100.0% win
Use The Hair Coupon · other3,541 · 14.0% win
Job · other1,597 · 14.0% win
Eat Garlic Bread · other1,123 · 7.0% win
Rich · other204 · 0.00% win
Bell · other137 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:3087no change
15 Aug 2026, 02:0887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.