Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Jugg a Underground Rapper (UPDATE 2)

Jugg a Underground Rapper (UPDATE 2)

A Roblox experience owned by NahChris!.

SimulatorENcollectortrollingcharacter collection

Description (written by the developer; not a statement by this register)

How to Play: 👽 Buy an Underground Rapper 🥷 Steal Underground Rappers from other players 💸 Generate money 🐦‍🔥 Rebirth ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile and Tablet players. 🔥 **UPDATE 2 IS HERE!** 🔥 **🆕 NEW CHARACTERS** * Boolymonn * Psykotic * One Death 1oneam * Sin Ever After 1oneam * Encore Che * Rascal51 * Deffici1e * Elc Nett * Slayr * HollowtipHero * Die Lit Carti * Alucard * Jdawg * Sip * SpadeInvasion * Icexoxo * Mirror * KsuuvI * Suburban Daredevil * Korey * Aeter * Msix * Yuke **🔧 CHARACTER CHANGES** * Removed Sparkd * Removed Green Apple rarity * Removed Whooping rarity * Removed Mia * Removed Neverending * Revamped Bleood * Revamped Slattuhs * Revamped Blxxdyreaper * Revamped 1oneam * Gnarly renamed to **Cuudnt** * Santana is now **Rare** **✨ NEW FEATURES** * Traits System * New Index * Fusing System * Lucky Blocks * Psykotic Trait * RIB Trait * Grab Rappers Mechanic

Last updated by the developer 2 May 2026, 06:03 UTC.

0
playing (measured 24 Aug 2026, 18:15 UTC)
5,903
lifetime visits
89%
liked (25 👍 / 3 👎)
34
favourites (5.8 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Twin! · welcome1,807 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.