BlackOutz [Epic zombies.Update]
A Roblox experience owned by Ace44.
SurvivalENzombie survivalboss fightsmutation mechanics
Description (written by the developer; not a statement by this register)
🔥 BlackOutZ 🔥 – Can you survive the horde? Face 8 intense rounds of zombies, with mutation rounds on 5, 6, and 7 that change your speed, enemy spawns, and more! The final round challenges you with a massive boss that will test all your skills. 💉 Medkits help you stay alive and can be bought at the Buy Station, while defeating bosses earns you Boss Bones, a special currency to unlock exclusive cosmetics. ☣️ Mutation Rounds 5,6,7 That can change the wave into a random mutation. 💥Prestige to unlock unique character skins, upgrade your weapons up to 6 times, and level up to start each match with an edge over the undead. 🤖 Want to play alone in trio or duo you can add Ai Teammates to play alongside you. ⚠️ Extreme mode for more experienced players features tougher waves and additional boss wave. ❄️ Aspects to add different damage type and effects to your weapons, For example Slow aspect which slows down the zombies. Do you have what it takes to survive BlackOutZ? 🧟♂️
Last updated by the developer 6 Aug 2026, 07:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Sept 2026, 21:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.