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Gladiator [OPTIMIZATION UPDATE]

Gladiator [OPTIMIZATION UPDATE]

A Roblox experience owned by Kingdom of Aren.

Fighting & PvPENPvPMedievalCombat

Description (written by the developer; not a statement by this register)

A fullout colloseum PVP experience, created by the new Kingdom of Aren developer Group. Wait for your turn and watch the fight roll out beneath you, or walk into the town and have a full out free for all with your friends. 2 players needed at the least This game supports Mobile and Console. Weapon Hitboxes work different then other games, the weapons them selves deal damage regardless if you click or not, aiming for different body parts deals more damage, the animations help with reaching those body parts. Some weapons like the sword have passive abilities when clicked. Attack = R2 Shiftlock = Square/B Run = L3

Last updated by the developer 2 Aug 2026, 01:47 UTC.

0
playing (measured 11 Aug 2026, 16:34 UTC)
132,984
lifetime visits
51%
liked (253 👍 / 242 👎)
1,543
favourites (11.6 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Health Stone (GLADIATOR ONLY)
375 R$
Leviathan Axe (GLADIATOR ONLY)
245 R$
Viewer Gladiator Outfit
95 R$
Player Avatar
79 R$
(VISUAL) Shield Customize
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Victory · progression1,462 · 0.00% win
10 Victories · progression86 · 0.00% win
50 Victories · progression17 · 0.00% win
100 Victories · progression8 · 0.00% win
250 Victories · progression3 · 0.00% win
500 Victories · progression1 · 0.00% win
1000 Victories · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.