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Terrifying Nights🌙 [RELEASE!]

Terrifying Nights🌙 [RELEASE!]

A Roblox experience owned by Trems Studio.

HorrorENhorrorsurvivalasymmetric multiplayer

Description (written by the developer; not a statement by this register)

[This game is in BETA. Bugs are expected.] ⚠️WARNING: SUDDEN HORROR ELEMENTS This experience contains flashing lights, loud sounds, and terrifying jumpscares. Can you survive the night? SURVIVORS: Run and hide from the Killer. Find and signal the Emergency Caller and call a Hunter! KILLERS: Hunt down everyone. HUNTERS: Save the Survivors; you are the only one with a weapon who can take down the Killer. Unlock Abilities/Perks to win as Killer or Survivor! Support the game by leaving a Like and Favourite for future updates! Join our Roblox Group and check our Social Links below. Tags: Horror, Scary, Survival, Killer, Murderer

Last updated by the developer 15 Jul 2026, 19:23 UTC.

0
playing (measured 12 Aug 2026, 20:20 UTC)
710
lifetime visits
73%
liked (11 👍 / 4 👎)
32
favourites (45.1 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

XMAS Hammer
350 R$
Mime Bomb
300 R$
Frost bomb
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome784 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

739081.520 August 2026 — 89 % liked30 August 2026 — 90 % liked19 September 2026 — 73 % liked20 August 202619 September 2026
3 measurements spanning 30 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 17:0573-17
30 Aug 2026, 14:3490+1
20 Aug 2026, 11:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.