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[πŸ”΄NEWπŸ”΄]Pet Attackers INFINITY

[πŸ”΄NEWπŸ”΄]Pet Attackers INFINITY

A Roblox experience owned by PetCoin Studios!.

SimulatorENpet collectionrebirth mechanicidle/tycoon elements

Description (written by the developer; not a statement by this register)

πŸ”₯ Pet Attackers INFINITY πŸ”₯ Hatch. Attack. Rebirth. Begin your journey. πŸ’₯ βœ… Use code "release" and "Upd1" 🐾 Hatch powerful pets and send them to break coins across endless worlds πŸ₯š Unlock rare Megas and ultra-strong Cosmics with insane strength ♾️ Discover The Infinity Egg, unlock new zones, and grow your collection πŸ” Rebirth once to unlock your true potential and push even further ✨ Can you build the strongest pet army in the universe? Start playing now – the infinity grind awaits! πŸš€

Last updated by the developer 19 Aug 2026, 01:32 UTC.

0
playing (measured 20 Aug 2026, 11:33 UTC)
2,146
lifetime visits
80%
liked (12 πŸ‘ / 3 πŸ‘Ž)
14
favourites (6.5 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 11:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Magical Eggs
799 R$
Mega Hunter
639 R$
Super Lucky
549 R$
Equip Slots
299 R$
Half Price Eggs
259 R$
Octuple Egg
199 R$
Lucky
149 R$
Fast Hatch
68 R$
AutoFarm
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome1,383 Β· 0.00% win
Met The Owner Β· social29 Β· 0.00% win
The Chosen... Β· other1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.