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[UPD 5] Mining Incremental ⛏️

[UPD 5] Mining Incremental ⛏️

A Roblox experience owned by Frosty Studio's [INC].

TycoonENincrementalminingrebirth

[UPD 5] Mining Incremental ⛏️ is a tycoon experience created on 2025-07-22. The game has accumulated 800,665 lifetime visits and 4,280 favorites. It currently holds a 93% like percentage. The title indicates an update status, though no specific player count is recorded at this time.

Description (written by the developer; not a statement by this register)

⛏️ Welcome to Mining Incremental ⛏️ 🪨 Mine ores with your pickaxe 💰 Sell your collected ores at the merchant for $$ 🌍 Spend your $$ on new pickaxes, backpacks, etc! 🐦‍🔥 Rebirth for your first time, and shoot up in the rankings! 🏆 Climb the leaderboards and show off your progress! ⚠️ Game in beta expect bugs. 👍 Like and favorite the game for more updates! 📜 Updates Every Week 💖 Made with love by Frosty Studio's ☃️

Last updated by the developer 6 Mar 2026, 15:49 UTC.

0
playing (measured 10 Aug 2026, 16:18 UTC)
800,665
lifetime visits
93%
liked (7,162 👍 / 510 👎)
4,280
favourites (5.3 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Matter Bundle
399 R$
Triple Runes
299 R$
Ultra Lucky Runes
299 R$
Double Stars
249 R$
Infinite Storage
249 R$
Inferno Bundle
199 R$
Double Damage
179 R$
Faster Runes
149 R$
Lucky Runes
99 R$
Double XP
99 R$
Double Ores
99 R$
Double Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome369,462 · 0.00% win
Rebirth 1 · progression100,621 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:2193no change
24 Aug 2026, 17:2293no change
14 Aug 2026, 17:1993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.