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K-POP HUNTERS PRISON RUN! (Obby)

K-POP HUNTERS PRISON RUN! (Obby)

A Roblox experience owned by salutations studios.

ObbyENK-POPPrison EscapeObby

K-POP HUNTERS PRISON RUN! (Obby) is an obby genre experience created on 2025-07-22. The game has recorded 3,414,791 lifetime visits and 675,869 favorites. Currently, zero players are active. The title holds a 77% like percentage. It features obstacle-based gameplay involving prison escape mechanics and character references.

Description (written by the developer; not a statement by this register)

K-POP HUNTERS PRISON RUN! (Obby) 👍 Like and ⭐ favorite the game to support future updates! Join our group “salutations huzz” for free morphs and exclusive perks! Break out of prison by completing 25 exciting and tricky obstacles. Think you're fast? Try to beat your friends' times and climb the leaderboard! 👀 Can you escape without getting caught by the K-POP Hunters? Tags: YOUTUBER, barby, Survive, Barry, Chef, Prison, Jail, Obby, Robot, Robot Teacher, Ben, Grand Ma, Evil Teacher, Rainbow Friends, Hello Kitty, Robot Barry, Mother Barry, Siren Cop, Kitty, Hello, Barry’s Son, Kid Friend, Baby Barry, Baby Bobby, Red Baby, Baby Blue, Pink Baby, Rainbow Friends Baby, Candy Barry, Grimace, Grimace Shake

Last updated by the developer 7 Feb 2026, 23:49 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
3,414,791
lifetime visits
77%
liked (396 👍 / 117 👎)
676,581
favourites (198.1 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome1,864,029 · 100.0% win
Completed K-POP HUNTERS PRISON RUN! · progression42,959 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:4777no change
14 Aug 2026, 04:4677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.