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Detroit become human obby

Detroit become human obby

A Roblox experience owned by Nuclear Pasta Zone.

ObbyENDetroit: Become HumanObbyFan-made

Description (written by the developer; not a statement by this register)

! UPDATES PAUSED UNTIL FURTHER NOTICE ! I DO NOT OWN ANY OF THE CHARACTERS IN THIS GAME!! THEY ARE ALL FROM THE 2018 VIDEO GAME "Detroit: Become Human"

Last updated by the developer 22 Mar 2026, 17:49 UTC.

0
playing (measured 14 Aug 2026, 15:47 UTC)
5,153
lifetime visits
97%
liked (166 👍 / 6 👎)
113
favourites (21.9 per 1k visits)
22 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You joined the game! · welcome3,786 · 100.0% win
You found Jericho · progression1,668 · 0.00% win
You completed the cart ride · progression487 · 0.00% win
Ralph was found! · progression241 · 0.00% win
Climbed Markus's tower · progression82 · 100.0% win
You found Ryan Gosling · secret20 · 0.00% win
You met SLUGGER! · social18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

96989717 August 2026 — 98 % liked27 August 2026 — 97 % liked16 September 2026 — 97 % liked27 September 2026 — 97 % liked7 October 2026 — 96 % liked17 October 2026 — 96 % liked27 October 2026 — 97 % liked17 August 202627 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 01:3797+1
17 Oct 2026, 01:3696no change
7 Oct 2026, 01:1596-1
27 Sept 2026, 01:0897no change
16 Sept 2026, 22:3097no change
27 Aug 2026, 22:1797-1
17 Aug 2026, 22:0898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

detroit-become-human.fandom.com15 active editors · 46,920 edits
734 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.