[πͺ] Farm It ! π±
A Roblox experience owned by Fertilize It !.
TycoonENfarming simulatormerge mechanicsautomation
Description (written by the developer; not a statement by this register)
π± Welcome to Farm It! π± The ultimate farming simulator where you grow, chop, merge, craft, and automate your way to becoming the best farmer! Plants can grow OFFLINE !! π Use Code NEW in the settings tab! π¨ NEW Code at 100 Likes! π Shop Fresh Seeds β Buy seeds from the local shop (restocks every 5 minutes). π³ Chop Trees & Sell Logs β Cut down trees and trade logs for extra money. πΎ Plant & Grow β Watch your crops come to life on your farm. π° Harvest & Sell β Trade crops for coins or merge them into stronger rewards. β¨ Merge Crops β Unlock powerful multipliers and fuel your progression. β‘ Craft Fertilizers β Use blueprints to boost growth, multiply harvests, and upgrade tiers. π· Hire Workers β Automate your farm with helpers like plowers, planters, waterers, and collectors. Upgrade them through tiers to supercharge efficiency! π Farm Tycoon Journey β Build your dream farm, master automation, and rise as the ultimate farming legend! πΎ Plant It! π³ Chop It! π Farm It!
Last updated by the developer 9 Nov 2025, 20:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 20:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.