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GODAI [PRE-RELEASE]

GODAI [PRE-RELEASE]

A Roblox experience owned by Godai Team.

Fighting & PvPENelemental combatcustomizable movesetsearly access

Description (written by the developer; not a statement by this register)

Welcome to GODAI! Controls: Double tap W or S to flip forwards/backwards, Q in the air to dash, CTRL to sprint. Click and hold to charge some abilities. To equip abilities, click and drag them from their position in the menu to the desired slot. 🔥 Battle other players with customized movesets of elements with varying power and abilities! 👊 Construct the strongest moveset for epic elemental battles! 🧊 Mix and match elements for the most unique moveset! 💥 Roll for even stronger elements! 🔨 Designed & Programmed by @rip_conf 🌟 Special thanks to @racingmymind ⚠️ WARNING: This game is in early access, expect data loss and unpolished features ahead of full release!

Last updated by the developer 8 Aug 2026, 03:51 UTC.

0
playing (measured 15 Aug 2026, 03:38 UTC)
7,322
lifetime visits
70%
liked (40 👍 / 17 👎)
133
favourites (18.2 per 1k visits)
23 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 03:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
500 R$
DOUBLE GODAI
299 R$
DOUBLE XP
199 R$
QUICK SPIN
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Open Test 1 · other774 · 0.00% win
Open Test 2 · other531 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.