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💣 Demolition Madness! 💥 [BETA]

💣 Demolition Madness! 💥 [BETA]

A Roblox experience owned by Strict Studio.

SimulatorENdestruction physicssimulationleaderboard

Description (written by the developer; not a statement by this register)

💥 Unleash CHAOS with realistic destruction physics and unstoppable power! 🤯 Smash buildings, shatter structures, and turn the world into rubble as you grow stronger with every explosion. 🔥 How It Works: - DESTROY everything in your path 🧨 - Earn POWER from destruction 💥 - Use your power to cause even BIGGER, CRAZIER destruction 💣 - CLIMB to the top of the global leaderboard 🎯 - COLLECT all the badges [8+]! 🎮 🛠 Recent Updates: UI Refresh!🖥️ All Systems Refresh!💻

Last updated by the developer 9 Aug 2026, 20:51 UTC.

0
playing (measured 11 Aug 2026, 14:49 UTC)
369
lifetime visits
92%
liked (11 👍 / 1 👎)
4
favourites (10.8 per 1k visits)
23 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

6k
6,000 R$
67
2,858 R$
1
600 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome56 · 0.00% win
POWER · collection55 · 0.00% win
Super Bonus · other23 · 0.00% win
Meet the owner · social21 · 0.00% win
500 Power · progression18 · 0.00% win
1000 Power · progression15 · 0.00% win
Global! · progression13 · 0.00% win
BEDROCK · progression8 · 0.00% win
5000 Power · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

921009621 August 2026 — 100 % liked1 September 2026 — 92 % liked21 August 20261 September 2026
2 measurements spanning 10 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 05:3892-8
21 Aug 2026, 22:49100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.