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[1 MONTH] The Classic Oof Obby

[1 MONTH] The Classic Oof Obby

A Roblox experience owned by GamingBlue.

Description (written by the developer; not a statement by this register)

The Classic OOF Obby One wrong step... and it's OOF. Step into the timeless chaos of platforming perfection. This obby strips it down to the essentials: floating blocks, deadly gaps, and zero mercy. No storyline. No hand-holding. Just pure, relentless jumping action across a void that hungers for your mistakes. Features - Fast-paced, checkpoint-based progression - Iconic “OOF” death sound on every fail - Minimalist design for maximum focus - Winner’s zone for the truly elite - Perfect for speedruns, rage-quits, and comeback victories Whether you're a seasoned obby veteran or a brave newcomer, this is the gauntlet that separates the casuals from the legends. Can you reach the end without hearing that dreaded OOF?

Last updated by the developer 29 Aug 2026, 20:26 UTC.

0
playing (measured 11 Sept 2026, 17:38 UTC)
273
lifetime visits
100%
liked (5 👍 / 0 👎)
2
favourites (7.3 per 1k visits)
23 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[GLOBAL PRICEING] Admin Slap?
650 R$
Rainbow Slap!
125 R$
GODLY SLAP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Halloween Event! · social16 · 0.00% win
Met The Owner! · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.