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Swatted [upd the club🪩]

Swatted [upd the club🪩]

A Roblox experience owned by S.w.a.t.t.e.d.

ShooterENswatmultiplayeraction

Description (written by the developer; not a statement by this register)

Welcome to swatted (New update the club🪩) This game wil be a expirence of a swat member [We are making the game better to play and more maps to swat to] (⚠️warnig be nice to the people who play the game⚠️) (⚠️warnig vc players be nice and dont be mean to the players⚠️) (All age) 🔥 What to expect: Intense and unpredictable gameplay Fast reactions and smart decisions are key Multiplayer chaos with friends or strangers Every round feels different 💥 Can you handle the pressure, or will you swat someone?

Last updated by the developer 2 Apr 2026, 20:48 UTC.

0
playing (measured 20 Aug 2026, 15:32 UTC)
4,731
lifetime visits
80%
liked (12 👍 / 3 👎)
16
favourites (3.4 per 1k visits)
23 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

tip 1000000
1,000,000 R$
tip 100000
100,000 R$
tip 10000
10,000 R$
tip 1000
1,000 R$
tip 100
100 R$
Op minigun
10 R$
Lazergun
5 R$
gun
5 R$
Crew member
2 R$
Fly
1 R$
Christmas sword
1 R$
Boombox
1 R$
Speedycoil
1 R$
Unicorn
1 R$
Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Owner join · welcome46 · 0.00% win
Join group · social13 · 0.00% win
Welcome to swatted · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.