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Shoplift simulator [Alpha 0.9!]

Shoplift simulator [Alpha 0.9!]

A Roblox experience owned by None's studios.

Description (written by the developer; not a statement by this register)

Just a simple game about stealing from a nearby market. 🏪 Steal various items and exchange them for money.💰 Use your obtained money to buy upgrades such as higher bag capacity, faster movement and grabbing speed. 🛍️ Please give us feedback about bugs and ideas. NEW UPDATE! [ALPHA 0.9] - More quests - Cash effect - Crouch - New shop for Rot - Blur effect - Player headmovement - Bugfixes UPDATE [ALPHA 0.8] - Quests - Winter event gone - Sewer update - BugFixes - Diamonds - New map coming soon! (like 1 - 3 months) UPDATE [ALPHA 0.7] - New gearshop - Bags are now easier to use - Sewer lights - Bugfixes Unlock mouse by pressing ctrl.🖱️ Controls: E = Grab/Drop F = Put item in bag Q = Spawn bag Left Shift = Crouch Lead developer : @Koskenko 👑 Designing/building : @juhoplays7, @Valokone 🏗️ Testing : @Freddan135, @UsedSeatbelt, @BatmanSweden09 and @Arthuslol 🧰

Last updated by the developer 7 Apr 2026, 14:15 UTC.

0
playing (measured 24 Sept 2026, 09:30 UTC)
604
lifetime visits
83%
liked (5 👍 / 1 👎)
2
favourites (3.3 per 1k visits)
23 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Sept 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha tester! · other128 · 100.0% win
I have been here before? · other8 · 0.00% win
10000 · collection6 · 0.00% win
First steal! · other3 · 0.00% win
Smells rotten in here... · secret2 · 0.00% win
The end for now... · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.