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Chop Your Pet!

Chop Your Pet!

A Roblox experience owned by Satisfy Games.

SimulatorENpet simulationidle mechanicsoffline progression

Chop Your Pet! is a simulator experience created on 2025-07-23. It has accumulated 1,596,938 lifetime visits and 3,633 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description indicates mechanics involving feeding pets to increase their size, generating income, leveling up, and offline growth features.

Description (written by the developer; not a statement by this register)

Make Food - Give it to your Pet - Watch it grow - Chop it into meat Make money, level up, repeat! Grows offline for infinite time! Grill and smoker also works offline! MUST be ONLINE to get mutations! Remember, your pet literally becomes bigger by feeding it⭐

Last updated by the developer 6 Mar 2026, 21:33 UTC.

0
playing (measured 10 Aug 2026, 17:50 UTC)
1,596,938
lifetime visits
85%
liked (5,667 👍 / 991 👎)
3,623
favourites (2.3 per 1k visits)
23 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10X Growth (MAX)
589 R$
5X Growth (Tier 2)
289 R$
2X Growth (Tier 1)
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked23 September 2026 — 85 % liked23 October 2026 — 85 % liked2 November 2026 — 85 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 14:2285no change
23 Oct 2026, 14:2285no change
23 Sept 2026, 14:1885no change
3 Sept 2026, 14:0485no change
14 Aug 2026, 11:3885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.