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Fight On!

Fight On!

A Roblox experience owned by Fight On!.

ShooterENteam deathmatchshooterleaderboard

Fight On! is a shooter experience created on 2025-07-23. It has accumulated 2,419,584 lifetime visits and 3,511 favorites. The current like percentage is 40, with zero players currently active.

Description (written by the developer; not a statement by this register)

Fight On! is a team versus team death-match shooter ⭐ NEW: Get 10 kills streak and trigger a nuke! 🎯 Shoot players to make your way up the leader-board 👛 Earn coins by shooting players, capturing nodes, or claiming bounty 🔫 Unlock more powerful weapons with coins 🏆 Become the best player in the server

Last updated by the developer 3 Feb 2026, 02:06 UTC.

0
playing (measured 12 Aug 2026, 19:03 UTC)
2,419,584
lifetime visits
40%
liked (611 👍 / 905 👎)
3,507
favourites (1.4 per 1k visits)
23 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Everything
1,999 R$
Legendary
899 R$
Epic
699 R$
Mythic
599 R$
Unlock Railgun
449 R$
Unlock Minigun
399 R$
Unlock [LIMITED] Scythe
349 R$
Unlock AWP
349 R$
Unlock Reaper
249 R$
Rare
199 R$
Unlock Uzi
149 R$
Uncommon
129 R$
Unlock Deagle
99 R$
Unlock Knife
49 R$
Unlock Glock
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,096,092 · 26.7% win
First Kill · other505,682 · 26.7% win
Tagged Yourself · other242,635 · 26.7% win
Ten Kills · other101,887 · 0.00% win
Hundred Kills · progression4,354 · 0.00% win
Killed Owner · other363 · 0.00% win
Thousand Kills · progression124 · 0.00% win
First Win · progression43 · 0.00% win
Squad Up · social18 · 26.7% win
Supporter · other16 · 0.00% win
Level 10 · progression15 · 0.00% win
Nuke · progression6 · 26.7% win
Ten Thousand Kills · progression2 · 0.00% win
Level 50 · progression1 · 0.00% win
Mythic Find · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4014 August 2026 — 40 % liked3 October 2026 — 40 % liked23 October 2026 — 40 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:5340no change
3 Oct 2026, 07:5240no change
14 Aug 2026, 07:4740first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.