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TROLL MINEFIELD

TROLL MINEFIELD

A Roblox experience owned by Geeked VS Locked.

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TROLL MINEFIELD is an obby experience created on 2025-07-23. It has accumulated 1,753,968 lifetime visits and 852 favorites. Currently, 28 users are playing. The game holds a 48% like percentage. The description mentions crossing a minefield, upgrading tools, and reaching the end.

Description (written by the developer; not a statement by this register)

Can YOU reach the END?!😂 💣 Cross the minefield 😂 TROLLS friends for money 🛒 Upgrade Tools 🏆 Reach the END 👍 Like the game and join the group

Last updated by the developer 25 Mar 2026, 22:56 UTC.

28
playing (measured 11 Aug 2026, 09:19 UTC)
1,753,968
lifetime visits
48%
liked (303 👍 / 329 👎)
940
favourites (0.5 per 1k visits)
23 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:193first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAGIC CARPET [FLY]
249 R$
RPG
199 R$
OP BAT
129 R$
JUMP COIL
79 R$
SPEED COIL
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAYED · welcome897,374 · 71.8% win
PLAY 10 MINUTES · other270,479 · 10.3% win
YOU WON · progression236,184 · 51.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4814 August 2026 — 48 % liked24 August 2026 — 48 % liked3 September 2026 — 48 % liked23 September 2026 — 48 % liked3 October 2026 — 48 % liked14 August 20263 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 13:3148no change
23 Sept 2026, 13:2348no change
3 Sept 2026, 13:1848no change
24 Aug 2026, 10:5348no change
14 Aug 2026, 10:5348first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.