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TROLL MINEFIELD

TROLL MINEFIELD

A Roblox experience owned by Geeked VS Locked.

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TROLL MINEFIELD is an obby experience created on 2025-07-23. It has accumulated 1,753,968 lifetime visits and 852 favorites. Currently, 28 users are playing. The game holds a 48% like percentage. The description mentions crossing a minefield, upgrading tools, and reaching the end.

Description (written by the developer; not a statement by this register)

Can YOU reach the END?!😂 💣 Cross the minefield 😂 TROLLS friends for money 🛒 Upgrade Tools 🏆 Reach the END 👍 Like the game and join the group

Last updated by the developer 25 Mar 2026, 22:56 UTC.

28
playing (measured 11 Aug 2026, 09:19 UTC)
1,753,968
lifetime visits
48%
liked (301 👍 / 328 👎)
934
favourites (0.5 per 1k visits)
23 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:193first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAGIC CARPET [FLY]
249 R$
RPG
199 R$
OP BAT
129 R$
JUMP COIL
79 R$
SPEED COIL
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAYED · welcome896,074 · 100.0% win
PLAY 10 MINUTES · other270,210 · 32.6% win
YOU WON · progression235,677 · 35.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4814 August 2026 — 48 % liked24 August 2026 — 48 % liked3 September 2026 — 48 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:1848no change
24 Aug 2026, 10:5348no change
14 Aug 2026, 10:5348first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.