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My Anime Army ⛩️

My Anime Army ⛩️

A Roblox experience owned by The Dojo Masters.

TycoonENanimeidlebase-building

My Anime Army ⛩️ is a tycoon experience created on 2025-07-23. It has accumulated 1,722,221 lifetime visits and 7,018 favorites. The game currently has 0 players online. It holds a 97% like percentage. The description mentions buying anime heroes, collecting objects for chakra, and leveling up a base.

Description (written by the developer; not a statement by this register)

⛩️ Buy anime heroes 🔥 Collect objects to earn chakra ✨ Watch your base and anime heroes level up! ⏰ Remember, your base collects chakra while you are offline! 🌟 Like the game and join the group for benefits Shutdown = Update

Last updated by the developer 7 Aug 2026, 18:35 UTC.

0
playing (measured 10 Aug 2026, 16:46 UTC)
1,722,221
lifetime visits
97%
liked (11,039 👍 / 365 👎)
7,005
favourites (4.1 per 1k visits)
23 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Chakra
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

O · other922,667 · 100.0% win
J · other922,223 · 100.0% win
O · other921,887 · 100.0% win
D · other915,264 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:2397no change
14 Aug 2026, 11:0097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.