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K-POP Hunters Tycoon - 2 Player

K-POP Hunters Tycoon - 2 Player

A Roblox experience owned by Driven by Dollars.

TycoonENK-POPTycoon2 Player

K-POP Hunters Tycoon - 2 Player is a tycoon experience created on 2025-07-23. It has recorded 1,267,252 lifetime visits and 292,235 favorites. The title holds a 94% like percentage. Currently, zero users are playing. The description mentions automatic saving, team play, and VIP server options. No player count or active user metrics are present beyond the zero current players.

Description (written by the developer; not a statement by this register)

🎤 Welcome to K-POP Hunters Tycoon - 2 Player! 🎧 🎉 Your progress saves automatically — hop in anytime and continue building your idol empire! 💫 👯‍♀️ Team up with a friend and become fearless K-POP Hunters! Build your dream base, unlock stylish outfits, and defend the world from demonic chaos in true pop star fashion! 💥🎶 ⚠️ Heads up: This game may lag on older devices. Make a VIP server for just 10 ROBUX for a smoother, private experience! ✨ Group Perks: Get free cash, bonus speed, and unlock secret treasure chests! Join here: https://www.roblox.com/groups/1059930884 💎 Premium Perks: Extra speed, double jump, and exclusive VIP chat tags! [TAGS]: 2 Player KPOP Tycoon, Demon Hunter Tycoon, KPOP Game, Music Tycoon, Anime Tycoon, Girl Group Game, Pop Star, K-Drama, Action Tycoon, Kawaii Game, Robux

Last updated by the developer 8 Dec 2025, 05:20 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
1,267,252
lifetime visits
94%
liked (1,470 👍 / 101 👎)
292,142
favourites (230.5 per 1k visits)
23 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome791,408 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3794no change
14 Aug 2026, 13:3694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.