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$1,000,000 Red Light Green Light

$1,000,000 Red Light Green Light

A Roblox experience owned by Bear's Slop Shelter.

MinigamesENSquid GameSurvivalMini-game

Description (written by the developer; not a statement by this register)

🦑 Welcome to the $1,000,000 Red Light Green Light! 🦑 Can you win/survive the Squid Game Red Light Green Light challenge from Season 1 of the show? 🏆 Team up with friends to stay alive longer! 🚨 Time your movements or risk losing! ⚠️ In RLGL, one mistake ends it all! 👍 Like and ⭐️ join the group for exclusive rewards!

Last updated by the developer 23 Jul 2026, 16:16 UTC.

0
playing (measured 12 Aug 2026, 13:49 UTC)
23,742
lifetime visits
77%
liked (27 👍 / 8 👎)
2,249
favourites (94.7 per 1k visits)
23 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! 🦑 · welcome17,997 · 0.00% win
Reach 10,000 Money · progression11,498 · 0.00% win
Reach The Treasure Chest! · progression9,528 · 0.00% win
Reach 1 Win! · progression9,525 · 0.00% win
Reach 25,000 Money · progression6,464 · 0.00% win
Reach 3 Wins · progression5,827 · 0.00% win
Reach 5 Wins! · progression4,592 · 0.00% win
Reach 50,000 Money · progression4,231 · 0.00% win
Reach 10 Wins! · progression3,197 · 0.00% win
Reach 100,000 Money · progression2,330 · 0.00% win
Reach 15 Wins! · progression2,233 · 0.00% win
Reach 25 Wins! · progression1,166 · 0.00% win
Reach 200,000 Money · progression533 · 0.00% win
Reach 50 Wins! · progression397 · 0.00% win
Reach 500,000 Money · progression223 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.516 August 2026 — 76 % liked15 September 2026 — 77 % liked16 August 202615 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 07:1777+1
16 Aug 2026, 07:0476first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.