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[💥RETRO] Build a Dog Empire 🐕

[💥RETRO] Build a Dog Empire 🐕

A Roblox experience owned by FrogByte Studios.

TycoonENtycoondogsimulation

[💥RETRO] Build a Dog Empire 🐕 is a tycoon experience created on 2025-07-24. It has accumulated 1,085,539 lifetime visits and 8,068 favorites. The game holds a 99% like percentage. Currently, zero users are playing. The description indicates the project is in early beta with frequent updates.

Description (written by the developer; not a statement by this register)

👋 Welcome to Build a Dog Empire! 💟 A passion project about purchasing Dogs and letting them dig up items to sell! 📦 Changes and bug patches frequently 🐛THIS GAME IS IN EARLY BETA EXPECT BUGS AND CHANGES Feel free to leave feedback or ideas in the given Roblox upvote (or downvote 🥺) feature or join our community server down below! Bear with me, I'm trying my hardest to update game and be active in the community, but I am only one person. Have fun creating your Dog Empire! --// CREDITS //-- [ OWNER ] Think (@Thinkholder) [ DEVELOPER ] MultiHere (@MultiHere) [ CONTRIBUTORS ] - Leere (@WheatleyHater) - Karismic (@Karismicc) - Sqepp (@Sqepp) - Beemed (@B3emed) - NeverParty (@General_Sushi27) Huge thanks to all the help ❤️

Last updated by the developer 25 Jan 2026, 13:14 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
1,085,539
lifetime visits
99%
liked (27,001 👍 / 398 👎)
7,991
favourites (7.4 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Max Items
100,000 R$
2x Max Dogs
189 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9914 August 2026 — 99 % liked24 August 2026 — 99 % liked3 September 2026 — 99 % liked13 September 2026 — 99 % liked23 September 2026 — 99 % liked3 October 2026 — 99 % liked13 October 2026 — 99 % liked23 October 2026 — 99 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:4899no change
13 Oct 2026, 17:4799no change
3 Oct 2026, 17:4699no change
23 Sept 2026, 17:4599no change
13 Sept 2026, 17:0699no change
3 Sept 2026, 17:0399no change
24 Aug 2026, 14:5299no change
14 Aug 2026, 14:5199first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.