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Fight and Craft

Fight and Craft

A Roblox experience owned by kicsibogyo Studios..

Description (written by the developer; not a statement by this register)

This game is abaut defating Bosses and if u do All Bosses you win :D Towers are generating randomly Enemys Give Coins so You can Buy tools later on your future runs. END OF SUPPORT : The game will get remasterd so it will no longer get updates ------------------------------------------------------------------------------------------------------ Devs : kicsiboygo095 , DSB divine , Jumangi24

Last updated by the developer 6 Sept 2026, 22:55 UTC.

0
playing (measured 14 Sept 2026, 07:18 UTC)
832
lifetime visits
91%
liked (20 👍 / 2 👎)
9
favourites (10.8 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Sept 2026, 07:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sandbox Panel
199 R$
ULTIMATE DONATE
50 R$
Big Donate
10 R$
Bigger Donate
5 R$
Donate
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Of Many · progression26 · 0.00% win
Made From Fire · other23 · 0.00% win
Almost There · progression18 · 0.00% win
The new king of the seas · progression18 · 0.00% win
Free as a bird · progression18 · 0.00% win
The End? · progression15 · 0.00% win
The End · welcome14 · 0.00% win
Win Event · other6 · 0.00% win
WIN Tutorial · welcome4 · 0.00% win
16384 CUBE · other1 · 0.00% win
1024 CUBE · other1 · 0.00% win
2048 Cube · other1 · 0.00% win
4096 CUBE · other1 · 0.00% win
8192 CUBE · other1 · 0.00% win
The Creator · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.