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Short Trackin'

Short Trackin'

A Roblox experience owned by Aloha-Studios.

RacingENNASCARMotorsportsRacing

Description (written by the developer; not a statement by this register)

🏁 Welcome to Short Trackin' - Roblox’s premier grassroots racing experience 🏁 From bullrings to legendary short tracks under the lights is where real racers are built. set hot-laps in late models, arca, street stocks, legends & more, or host leagues with the private server feature! Whether you're chasing the checkered flag, throwing sliders in the corners, or surviving the chaos of a Saturday night feature, Short Trackin' delivers the full grassroots racing atmosphere. Do you have what it takes to become a short track legend? TAGS: Nascar, Late Model, Local Racing, Motorsports

Last updated by the developer 11 Aug 2026, 19:58 UTC.

6
playing (measured 12 Aug 2026, 08:18 UTC)
382,170
lifetime visits
85%
liked (639 👍 / 117 👎)
2,354
favourites (6.2 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:185first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donations!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Short Trackin'! · welcome100,911 · 100.0% win
America 250 Event · social955 · 0.00% win
500k Visits Event · other690 · 0.00% win
Saved Short Trackin' From Aliens · progression402 · 0.00% win
Hello Old Friend. · other174 · 0.20% win
Supporter! · other90 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.514 August 2026 — 86 % liked24 August 2026 — 86 % liked4 September 2026 — 86 % liked14 September 2026 — 85 % liked24 September 2026 — 85 % liked4 October 2026 — 85 % liked14 October 2026 — 85 % liked24 October 2026 — 85 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:0585no change
14 Oct 2026, 03:0485no change
4 Oct 2026, 03:0385no change
24 Sept 2026, 03:0385no change
14 Sept 2026, 01:2285-1
4 Sept 2026, 01:2186no change
24 Aug 2026, 23:3386no change
14 Aug 2026, 23:3286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.