Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Matching Outifts

Matching Outifts

A Roblox experience owned by .xXashleyXx..

Social & hangoutENfashionUGCsocial

Description (written by the developer; not a statement by this register)

FEATURES! over 50+ outfits to browse All purshased items automatically save to your inventory! Vibe to music while you shop! Meet new people and show off your new cool style SUPPORT THE GAME join the roblox group .xXashleyXx. for more ugc included in group! CREDIT & DISCLAIMER we do not own or claim any clothing or UGC items in this experience. All rights and credit go to the original talented creators. Please contact us if you would like us to remove your item from our game! STYLE- y2k, summer, halloween, mutiple matching clothing, BOYS AND GIRLS New updates season wise..

Last updated by the developer 8 Nov 2025, 23:15 UTC.

0
playing (measured 14 Aug 2026, 23:30 UTC)
218
lifetime visits
100%
liked (4 👍 / 0 👎)
0
favourites
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10,000 robux
10,000 R$
5000 robux
5,000 R$
4500 robux
4,500 R$
4000 robux
4,000 R$
3500 robux
3,500 R$
3000 robux
3,000 R$
2500 robux
2,500 R$
2000 robux
2,000 R$
1500 robux
1,500 R$
1000 robux
1,000 R$
500 robux
500 R$
250 robux
250 R$
100 robux
100 R$
50 robux
50 R$
25 robux
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

JOINING GAME · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.