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[$tarGirl] Slapping War

[$tarGirl] Slapping War

A Roblox experience owned by Sour Market.

MinigamesENslap battlearena survivalminigame

Description (written by the developer; not a statement by this register)

🖐️ Slapping War 🖐️ Get ready to jump into Slapping War, a super fun and silly game where you use your giant slap hand to knock other players off the map! Stay on your toes and try not to fall as you battle to be the last player standing. Why you’ll love Slapping War: • Easy to play for all ages! • Use your slap hand to push players off the arena • Quick, exciting rounds full of laughs and surprises • Win rounds to earn points and show everyone who’s the best! • Perfect for playing with friends or making new ones Join the fun and see if you have what it takes to become the ultimate slap champion on Roblox!

Last updated by the developer 24 Feb 2026, 08:19 UTC.

0
playing (measured 11 Aug 2026, 03:46 UTC)
16,191
lifetime visits
82%
liked (91 👍 / 20 👎)
93
favourites (5.7 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

.
45,000 R$
Paw Power
249 R$
ELECTRIC POISON HAND
199 R$
ELECTRIC RAGE HAND
150 R$
ELECTRIC ICE HAND
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

UGC WINNER · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.