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Confession Wall ✏️🧱

Confession Wall ✏️🧱

A Roblox experience owned by Randoem.

Social & hangoutENsocialanonymoustext-based

Description (written by the developer; not a statement by this register)

⚠️Walls will be Wiped every 24 Hours due to lag, but don't worry you can find your Confessions in the "Confession History" and Other people Confessions are stored in "Other's Confession" ⚠️ This is a space for you to share what’s on your mind or just a random thought 💭. Whether it’s something you’ve never told anyone or just need to say out loud 🗣️ Confession Wall is here to Feel better without talking in Public Every post is saved with your display name and timestamp ⏰. You can revisit, edit ✏️, delete 🗑️, or pin 📌 your favorite confessions. 🌐 Pinned posts appear on OtherConfession a shared wall of selected messages. Heads-up: when someone else pins theirs, it might replace yours 🔁. React to others’ posts with emojis 🤣🤩 Created by Plaqac 🛠️

Last updated by the developer 30 Aug 2025, 10:39 UTC.

0
playing (measured 12 Aug 2026, 13:31 UTC)
12,273
lifetime visits
56%
liked (22 👍 / 17 👎)
68
favourites (5.5 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Costumize The Confessions Wall to your Liking
80 R$
Unlimited Characters
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Confession Badge · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.