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Rooms Reopened Recoded Remake

Rooms Reopened Recoded Remake

A Roblox experience owned by MAXIM_GI's Community + Creations.

HorrorENhorrorescaperemake

Description (written by the developer; not a statement by this register)

Found bugs, errors, join us community and report it now So event has been ended so cool ---- NOTE: This is first version so you can find really many bugs! PLEASE report about every bug in my community! Just my first Rooms Remake --- Travel through the rooms alone or with others, but whatever you do, don't let him catch you. ------ NOTE: This game contains loud sounds and flashing lights! If you are uncomfortable with such conditions, then play at your own risk. -- INSPIRATIONS -- Rooms Reopened Rooms Fixed Expanded And other games! MAIN CREDITS FOR TWO GUYS: Inertnoah100: FOR VERY BIG HELPING Journey7Z: FOR ORIGINAL GAME Original Game: https://www.roblox.com/games/5076734934/Rooms

Last updated by the developer 16 Jul 2026, 09:50 UTC.

0
playing (measured 14 Aug 2026, 09:07 UTC)
2,721
lifetime visits
89%
liked (24 👍 / 3 👎)
58
favourites (21.3 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 09:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gummy Flashlight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome846 · 100.0% win
A Semi Long Exploration · progression228 · 0.00% win
Darkness Overtakes · progression130 · 0.00% win
The Sound of Wind · progression28 · 0.00% win
Walk Pain · progression18 · 0.00% win
Something Unexpected · progression14 · 0.00% win
Rusting · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88929018 August 2026 — 92 % liked7 September 2026 — 92 % liked7 October 2026 — 88 % liked17 October 2026 — 89 % liked8918 August 202617 October 2026
4 measurements spanning 60 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 19:2189+1
7 Oct 2026, 19:0888-4
7 Sept 2026, 13:3292no change
18 Aug 2026, 12:5392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.