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R6 Outfits Ideas [🖤]

R6 Outfits Ideas [🖤]

A Roblox experience owned by SugarCloud Creations.

RoleplayENAvatar CustomizationOutfit ShopSocial

R6 Outfits Ideas [🖤] is a roleplay experience created on 2025-07-24. It has accumulated 1,096,908 lifetime visits and 53,474 favorites. The game currently has 8 players online and maintains an 88% like percentage. The description indicates a focus on avatar customization and outfit experimentation.

Description (written by the developer; not a statement by this register)

Welcome! Find your ideal avatar and experiment with various outfits, including complementing ones! 🤍 🦴 Current Outfit Counter : 300 / 500+ 🦴 - Any purchases made in-game will stay in your inventory! - DISCLAIMER: Not all clothes and UGC items are owned! ♡ Remember to like, share, and give the game a thumbs up if you enjoy it! For more, become a member of the group! tags - Avatar Customization, Clothing Trends, Social, Friends, Creativity, Outfit Store, Hair Combo, Matching Fits, Hair Style, Home Store, Try On, Outfit Shop, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, Steal Outfits, R6 DollhouseRP, Dollhouse roleplay, Dahood, Dahoodoutfits, Headless, Headlessfits, r6, R6 Outfits, Matching Outfits, Outfit Ideas, Catalog, Outfit Loader, Fits, Matching Outfits, Try on, Outfits, Matching, Hair, dh style, Matching Outfit Ideas, tt, dh, Catalog Editor, Outfits, Hairstyle, Homestore Try on, Outfit

Last updated by the developer 7 Aug 2026, 13:13 UTC.

8
playing (measured 13 Aug 2026, 14:07 UTC)
1,096,908
lifetime visits
88%
liked (1,545 👍 / 214 👎)
54,939
favourites (50.1 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 14:0710first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome🤍 · welcome637,414 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:5288no change
14 Aug 2026, 14:5188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.