(e.g.o) Steal a Sinner [project moon]
A Roblox experience owned by stulie's stu.
RoleplayENProject MoonLimbus CompanyIdle/Offline Progression
Description (written by the developer; not a statement by this register)
🗣️ Welcome to Steal a Sinner! 👍 Like the game and join the group How to Play: 👽 Buy a Sinner 🥷 Steal Sinners from other players 💸 Generate money IT LITERALLY GROWS OFFLINE! 🐦🔥 Rebirth ✋ Buy skills to troll other players! TROLOLOL!!! 💻 Supports Desktop, Mobile and Tablet players credits project moon - for the games that this is based on astulie (j_papermoon) - animations, scripting, ui, character models, art bubbtrubb - modelling, building nsue_ - character models, building wifiskeleton, mili, nicopatty - music limbus company, limbus, project moon, dante, sinner, sinners, steal a sinner, deepwoken, rogue lineage, ishmael, don quixote, don quixote, outis, faust, don quixote, mersault, hong-lu, hong lu, yi sang, yi-sang
Last updated by the developer 3 Aug 2026, 11:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 16:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.