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(e.g.o) Steal a Sinner [project moon]

(e.g.o) Steal a Sinner [project moon]

A Roblox experience owned by stulie's stu.

RoleplayENProject MoonLimbus CompanyIdle/Offline Progression

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Sinner! 👍 Like the game and join the group How to Play: 👽 Buy a Sinner 🥷 Steal Sinners from other players 💸 Generate money IT LITERALLY GROWS OFFLINE! 🐦‍🔥 Rebirth ✋ Buy skills to troll other players! TROLOLOL!!! 💻 Supports Desktop, Mobile and Tablet players credits project moon - for the games that this is based on astulie (j_papermoon) - animations, scripting, ui, character models, art bubbtrubb - modelling, building nsue_ - character models, building wifiskeleton, mili, nicopatty - music limbus company, limbus, project moon, dante, sinner, sinners, steal a sinner, deepwoken, rogue lineage, ishmael, don quixote, don quixote, outis, faust, don quixote, mersault, hong-lu, hong lu, yi sang, yi-sang

Last updated by the developer 3 Aug 2026, 11:20 UTC.

0
playing (measured 12 Aug 2026, 16:47 UTC)
30,387
lifetime visits
81%
liked (130 👍 / 31 👎)
467
favourites (15.4 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Feed us
1,500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hop on some steal a sinner [limbus company] · other11 · 100.0% win
obtained your first sinner · collection9 · 57.1% win
1 rebirth · progression8 · 57.1% win
25 rebirths · progression2 · 0.00% win
50 rebirths · progression1 · 0.00% win
completed the index · progression0 · 0.00% win
50% index complete · progression0 · 0.00% win
150 reberts · progression0 · 0.00% win
100 rebirths · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8116 August 2026 — 81 % liked15 September 2026 — 81 % liked15 October 2026 — 81 % liked16 August 202615 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 05:3781no change
15 Sept 2026, 04:2381no change
16 Aug 2026, 04:1881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

ego.fandom.com1 active editors · 1,142 edits
191 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.