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(e.g.o) Steal a Sinner [project moon]

(e.g.o) Steal a Sinner [project moon]

A Roblox experience owned by stulie's stu.

RoleplayENProject MoonLimbus CompanyIdle/Offline Progression

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Sinner! 👍 Like the game and join the group How to Play: 👽 Buy a Sinner 🥷 Steal Sinners from other players 💸 Generate money IT LITERALLY GROWS OFFLINE! 🐦‍🔥 Rebirth ✋ Buy skills to troll other players! TROLOLOL!!! 💻 Supports Desktop, Mobile and Tablet players credits project moon - for the games that this is based on astulie (j_papermoon) - animations, scripting, ui, character models, art bubbtrubb - modelling, building nsue_ - character models, building wifiskeleton, mili, nicopatty - music limbus company, limbus, project moon, dante, sinner, sinners, steal a sinner, deepwoken, rogue lineage, ishmael, don quixote, don quixote, outis, faust, don quixote, mersault, hong-lu, hong lu, yi sang, yi-sang

Last updated by the developer 3 Aug 2026, 11:20 UTC.

0
playing (measured 12 Aug 2026, 16:47 UTC)
30,387
lifetime visits
81%
liked (128 👍 / 31 👎)
466
favourites (15.3 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Feed us
1,500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hop on some steal a sinner [limbus company] · other0
1 rebirths · progression0
10 rebirths · progression0
5 rebirths · progression0

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.