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🌟Build a Sports Car!

🌟Build a Sports Car!

A Roblox experience owned by BuildingProductions.

RacingENcar customizationracingidle earnings

🌟Build a Sports Car! is a racing experience created on 2025-07-24. It has recorded 1,279,055 lifetime visits and 5,620 favorites. The game holds an 88% like percentage. Currently, zero players are active. The description highlights car building, racing, and earning mechanics.

Description (written by the developer; not a statement by this register)

🏁 Welcome to Build A Sports Car! 5000 likes = FREE ENGINE! Design your very own high-speed sports car, race through thrilling environments, and explore procedurally generated race tracks! 🌍 👍 Want to suggest something? Like the game and send feedback! We read them daily! 🛠️ Build your dream car using parts from the Shop! 🔥 Drift through sharp turns! 💸 Earn cash to upgrade your ride! ⚙️ Unlock rare car parts, each with unique perks and customizations! ⛽ Remember, your car keeps making money even while you're away! 🏎️💨 Tags: Build A, Build, Building, Car, Racing, Build a Sports Car, Sports Car, Create, Creation,Car,Build a car

Last updated by the developer 7 Aug 2026, 22:54 UTC.

0
playing (measured 10 Aug 2026, 17:33 UTC)
1,279,055
lifetime visits
88%
liked (4,143 👍 / 572 👎)
5,614
favourites (4.4 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
X2 Coins
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

P · other799,475 · 0.00% win
R · other798,901 · 0.00% win
Thanks for playing! · welcome798,357 · 0.00% win
S · other798,338 · 0.00% win
O · other798,247 · 0.00% win
S · other798,027 · 0.00% win
T · other790,998 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:1888no change
13 Oct 2026, 16:1688no change
3 Sept 2026, 15:4788no change
14 Aug 2026, 13:3388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.