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Easy obby for server owner. Recovery

Easy obby for server owner. Recovery

A Roblox experience owned by Easy obby for server owner group.

ObbyENobbydragonroleplay

Description (written by the developer; not a statement by this register)

.. . A dragon soars through the sky a broken might he will not define who is the mastermind behind thee will show the truth inside (guys the age thing is bugged for me so I can’t chat sorry) I’ll still update the game tho just if you were my friend and u were wondering yeah that’s why

Last updated by the developer 11 Jan 2026, 05:10 UTC.

0
playing (measured 25 Aug 2026, 04:45 UTC)
9,607
lifetime visits
64%
liked (28 👍 / 16 👎)
4
favourites (0.4 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 04:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Perm exclusive rank
399 R$
Perm staff
250 R$
BRO UR INSANE owner made this btw
150 R$
Alr u get donation rank tag
100 R$
Perm server owner
60 R$
Nice donation
50 R$
Admin
45 R$
HD mod gamepass
30 R$
HD vip
20 R$
Nice donation
20 R$
Donate [ Epic ]
10 R$
Man nice
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome708 · 0.00% win
... · progression65 · 0.00% win
Woha bruhh · progression61 · 0.00% win
Meet the dev! · other42 · 0.00% win
RIP · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.