Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Steal an Art 🖼️

Steal an Art 🖼️

A Roblox experience owned by 777 Game Studio.

TycoonENtycoonstealthrebirth

Steal an Art 🖼️ is a tycoon experience created on 2025-07-24. The game has accumulated 871,830 lifetime visits and holds 23,118 favorites. Currently, zero users are playing. The title maintains an 83% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

🎨 Welcome to Steal an Art! 🖼️ 🖼️ Collect & steal rare art and treasures 💰 Earn cash and expand your base 🔥 Rebirth to unlock powerful rewards ✋ Steal back what’s rightfully yours! ⏳ Offline Earnings: earn even while you’re away 🎖️ Premium players get +10% cash boost! 👥 Invite friends and get +5% cash for each one! If you’re having fun, like the game 👍 and tell your friends! 😄

Last updated by the developer 9 Dec 2025, 17:38 UTC.

0
playing (measured 11 Aug 2026, 00:50 UTC)
871,830
lifetime visits
83%
liked (711 👍 / 149 👎)
23,118
favourites (26.5 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
299 R$
Giant Slap Hand
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome507,402 · 0.00% win
First Steal · other151,332 · 0.00% win
First Rebirth · progression7,259 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:4583no change
14 Aug 2026, 16:3683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.