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🍕 Doughminos

🍕 Doughminos

A Roblox experience owned by Doughmino’s Pizza Inc..

SimulatorENpizzajob simulationcareer progression

Description (written by the developer; not a statement by this register)

🍕 Hello, and Welcome to Doughmino’s Pizza Inc.! Work at our authentic standalone pizzeria! 🏠 Prepare real pizzas, serve customers, and climb the ranks! 📈 💼 Whether you're a trainee, cashier, or future manager, there's always dough to be made. 🔥 Rank up by earning Points and showing dedication! The more you work, the faster you rise through the kitchen ranks. 👍 Enjoying the game? Don’t forget to leave a Like, it really helps us grow! 💖 We appreciate every player who joins our family at Doughmino’s. Thanks for playing, and remember... It all starts with the dough. 🍞🍕

Last updated by the developer 8 Aug 2026, 11:38 UTC.

0
playing (measured 12 Aug 2026, 16:51 UTC)
5,397
lifetime visits
69%
liked (20 👍 / 9 👎)
10
favourites (1.9 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

General Manager
2,999 R$
Restaurant Supervisor
1,999 R$
Assistant Manager
1,999 R$
Shift Supervisor
1,500 R$
Restaurant Manager
1,499 R$
Team Leader
999 R$
Management Intern
799 R$
Kitchen Supervisor
599 R$
Kitchen Leader
499 R$
Senior Crew Member
249 R$
Crew Member
149 R$
Auto Pickup
129 R$
2x Oven Timer
129 R$
Junior Crew Member
49 R$
Trainee
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited Doughmino's! · welcome446 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67696817 August 2026 — 67 % liked7 October 2026 — 69 % liked17 August 20267 October 2026
2 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 00:0769+2
17 Aug 2026, 21:1867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.