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Exelleurate

Exelleurate

A Roblox experience owned by Derptronic club.

Fighting & PvPENcombatnoob themesimple mechanics

Description (written by the developer; not a statement by this register)

fight noobs basicly, credits: made by derptronic, with special help from mrnoob, music by xkeyanx

Last updated by the developer 30 Aug 2026, 01:11 UTC.

0
playing (measured 1 Sept 2026, 16:07 UTC)
784
lifetime visits
80%
liked (4 👍 / 1 👎)
7
favourites (8.9 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

cat.jpg
100,000 R$
dayum more bobux
150 R$
Robux for dayz
50 R$
True weapon enthusiest
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

acellerated · other78 · 0.00% win
its exelleurating time! · progression25 · 0.00% win
true hunter · progression13 · 0.00% win
Ancient ender · progression8 · 0.00% win
lava purifier · progression8 · 0.00% win
howd you get here you maniac · secret6 · 0.00% win
corruption stopper · progression6 · 0.00% win
Wrong head right body · collection5 · 0.00% win
epic badge · other5 · 0.00% win
best of the best · progression4 · 0.00% win
you must really hate goats · progression4 · 0.00% win
caffeine addict · progression3 · 0.00% win
dave · other3 · 0.00% win
merciless pumkin smasher · progression3 · 0.00% win
5 8 0 · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.