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[2X CASH] PLS MIZIK 2

[2X CASH] PLS MIZIK 2

A Roblox experience owned by DJ ETHAN ### MIZIK.

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Description (written by the developer; not a statement by this register)

🎶 Bienvenue sur PLS MIZIK 2 ! 🎶 Vous aimez faire des dons ? Rejoignez PLS MIZIK 2 ! 💸 faites un don et montez dans les classements en utilisant notre monnaie de jeu (de faux Robux) ! 💰✨ 🌟 EFFETS ET ANIMATIONS INCROYABLES ! 🌟 Faites-vous remarquer avec des animations épiques basées sur le montant de votre don : 💣 Bombe atomique ➡️ 100K - 999K Mizik ⚡ SMITE ➡️ 1M - 9M Mizik ⭐ ÉTOILE ➡️ 10M - 99M Mizik 🌀 PORTAIL ➡️ 100M - 999M Mizik 🚀 Vaisseau spatial ➡️ 1B - 10Mizik ...et bien d'autres à débloquer ! 🎉🔥 Créé par DJ_DU972 ! 👉 Réclamez votre stand, donnez le rythme et commencez à vous amuser ! 🤑🎹🎉

Last updated by the developer 7 Aug 2026, 19:03 UTC.

0
playing (measured 11 Aug 2026, 03:05 UTC)
1,708
lifetime visits
88%
liked (14 👍 / 2 👎)
40
favourites (23.4 per 1k visits)
24 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MIZIK CAR
99 R$
[NEW] ADMIN
99 R$
CloakingDevice
49 R$
DisguiseTool
39 R$
BOOMBOX
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOUR FIRST DONATIONS! · other51 · 0.00% win
MIZIK BOMB · other51 · 0.00% win
MIZIK EFFECT ! · other51 · 0.00% win
MIZIK BLACKHOLE · other49 · 0.00% win
MIZIK STAR · other41 · 0.00% win
WOW YOU CLAIMED YOUR BOOTH ! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

889390.519 August 2026 — 93 % liked29 August 2026 — 88 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 03:1988-5
19 Aug 2026, 02:5193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.