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Ninja Legacy

Ninja Legacy

A Roblox experience owned by Zennin Studios.

Fighting & PvPENNarutoAnimeCombat

Description (written by the developer; not a statement by this register)

🌀 Ninja Legacy 🌀 Dive into the ultimate shinobi experience where you can master powerful jutsu, challenge rivals, and uncover hidden secrets. Build your skills in this Naruto-inspired game. ⚔️ Controls ⌨ - M: Skill Tree - C: Charge Chakra - B: Execute - Q: Dash - Tab: Menu - Ctrl: Activate Shift Lock - Shift: Run - Z: Mode Spec - X: Weapon Spec - Jump next to a wall: Wall Climbing ⚙️ Commands - !mission: Teleport to quest area - !reset: Reset Character - !market: Teleport to Market - !fixslot: Re-arrange your move set when it might be bugged - !sleep: Sleep and recharge your stamina - !saveslot: Save your changes made in move set ------------------------------------------------------------------------------------ Join the discord to catch up on Updates and find new Codes --------------------------------------------------- Current codes: ---------------------------------------------------- Based off the Anime: Naruto

Last updated by the developer 28 Jul 2026, 22:44 UTC.

0
playing (measured 11 Aug 2026, 17:18 UTC)
69,366
lifetime visits
87%
liked (158 👍 / 23 👎)
159
favourites (2.3 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Gamepass
700 R$
Keep Accessories
350 R$
Keep Hair
350 R$
Keep Clothes
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

87898815 August 2026 — 89 % liked4 October 2026 — 88 % liked14 October 2026 — 87 % liked15 August 202614 October 2026
3 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 20:0187-1
4 Oct 2026, 19:5388-1
15 Aug 2026, 14:3789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.